EVERY PICTURE TELLS A STORY

by William C. Martell


I was at this party in the Hollywood hills where a guy overdressed in Armani was surrounded by screenwriters. He said he was a big shot producer. "Stallone? He looks tall on screen, but he's just a little guy. I'm developing project with him that's gonna be huge. I wanted to do it with Travolta, but after you get done paying him twenty million you have to hire his manager Jon Krane as a producer for a few million, plus rent Travolta's jet for the shoot. Who can afford that? I tell you, I won't work with Eddie Murphy anymore - even his entourage has an entourage!" Someone asked if he had a business card, and the feeding frenzy began. I had a question: "What movies have you produced?" The guy in Armani became vague and evasive. When I looked him up on IMDB he had no producer credits at all. Welcome to Hollywood.

This "producer" was all talk, no action. Listening to him, you'd think he was the hottest producer in town, but his actions told a different story. You can't judge people by what they say - talk is cheap.

Are the characters in your script all talk?

Alfred Hitchcock said,"Rely on action to tell your story and resort to dialogue only when it's impossible to do otherwise." Screenplays are stories told in pictures. Characters on film are judged more by their actions than their words - just like in real life. What a character says is usually counter to what they do. A frightened man will try to fight his fear by claiming he's not scared. From his dialogue you might think he's the bravest man on earth.

Dialogue NEEDS to be counter to a character's actions to prevent redundancy. If a character says "I love dogs" while playing with a dog, you're giving us the same information twice. If he says "I love dogs" but is hesitant to get his hand near the dog, we're getting two pieces of information - that the character doesn't like dogs but wants the other person in the scene to think he does. Most of the time, what a character says will NOT be accurate information. The audience will be judging them on their actions.

VISUAL CHARACTERIZATION

How do you give the audience information about a character through actions rather than dialogue? Glen Morgan and James Wong's sci-fi action film THE ONE was #3 on the Video Charts when it was released - it's not a great film, but it's a fun popcorn action flick. Now we have Jet Li and Jason Statham paired again in WAR... a terrible movie. But back to THE ONE... The movie opens with a dozen Los Angeles Police officers gearing up for battle. They don bullet proof vests and body armor and protective helmets. They grab riot shields and arm themselves with machine guns, pocketing enough spare magazines for a small war. Is there a riot? The squad marches down a hallway, into a high security section of the jail. Using standard cover formation, they approach a jail cell - weapons drawn and ready. Inside the cell, Lawless (Jet Li). A dozen guns are aimed at him as they open the cell door and remain on him as an officer carefully approaches to handcuff and shackle him. Once he's cuffed, do they lower their guns? No! They keep their armor up and guns ready as they escort him out of the cell. Without a single line of dialogue, what have we learned about Lawless?

This information comes from the actions and reactions of other characters. The scene was DESIGNED to show us who Lawless is without expository dialogue.

On his way out of the jail, Lawless punches the bars of a cell - bending them! This is a criminal with super human strength. The concept of THE ONE is that there are over 120 parallel universes - alternate realities, each one containing an alternate version of Jet Li (and everyone else). When one version of Jet Li dies, the others inherit his strength. Before this squad of riot cops can escort this version of Jet Li to the gas chamber they are ambushed by the evil Yu Law (also Jet Li). We know how strong and quick Yu Law is because he manages to kill all of the cops in riot gear in a fight scene that bests THE MATRIX's "bullet time" sequences. He kicks a cop into the air, kicks and punches several more cops, and is still able to kick the first cop again before he hits the ground.

Yu Law has been jumping from world to world, killing all of the alternate versions of himself so that he can become super-human. A pair of inter-dimensional police played by Delroy Lindo and Jason Statham capture him after he kills Lawless, and he's put on trial for killing himself 123 times. This information is handled visually, we are shown photos of the victims: 123 different versions of Jet Li, from homeless to rock star to nerd. SEEING all of these different Jet Lis not only SHOWS us the concept in a way that's easy to understand, it's funny. "Victim 121: Seth Law, Kosai Universe. Victim 122: Kew Law, Shaolin Universe, Victim 123: Lawless..." THE ONE often uses humor to balance its relentless pacing.

Before Yu Law can be punished, he escapes into OUR world, hell-bent on killing the last version of himself Gabe Law (Jet Li), a happily married Los Angeles Police officer who worries that his new strength may be side effects of a serious disease. We see the same scene from the opening of the film - Los Angeles Police officers marching down a hallway into the high security section of the jail. In our world the police aren't wearing riot gear, they aren't prepared for war. In the cell - a lone prisoner. We finally see the lead cop's face - it's Gabe Law. He treats the prisoner with kindness and respect. By echoing the opening scene we can compare the difference between Gabe and Yu Law visually - in the same situation they ACT differently. Another fantastic action scene that ends with Yu Law aiming a gun at Gabe, "The good news: You're not crazy. The bad news..." BANG! Actions speak louder than words.

Gabe drags himself home. His wife T.K. (Carla Gugino) is his soul mate - the only one for him - their pendants fit together in a perfect match. "You're shot, you need to be examined." "You can do it." "Newsflash - I'm a veterinarian. You don't have paws." We know they love each other because the films SHOWS them in love with each other - after years of marriage they still hold hands.

Because Yu Law and Gabe are identical, Wong & Morgan have come up with a visual way to tell them apart: Gabe's wedding ring. Even when Gabe takes the ring off in the hospital for an MRI, there's a band of no-tan on his ring finger. This shows us that Gabe NEVER takes off his wedding ring - his marriage an important part of who he is. The choice of the wedding ring to differentiate between Yu Law and Gabe also gives us emotional information visually - Gabe is identified by his love and devotion. Yu Law has no ring - no love, no devotion. The most important (and difficult) part of our job is showing character. If you don't SHOW it, the audience won't really KNOW it.

Later in the film, Gabe witnesses Yu Law brutally murder a character he has become close to. How does Gabe feel about this? The second strongest man in the world becomes too weak to walk, and falls to knees. Situations of great emotion need to be expressed through actions because dialogue either seems corny or falls short. One of the most romantic scenes ever put on film is the marathon kiss between Cary Grant and Ingrid Bergman in Ben Hecht's *Notorious*. They're connected to each other for almost five minutes! We SEE that they are in love with each other... their conversation is about making dinner.

VISUAL CHARACTER ARC

Changes in character are also best when shown through a change in actions. In Bill Kelly, Earl & Pamela Wallace's WITNESS John Book begins as a violent Philadelphia cop - he drags a suspect out of a bar, beats him up, and slams his face against the police car window so the little boy can make an identification. This action establishes his character... and sets up his character arc. In order to show John Book's transformation from violence to peaceful, we first must SHOW him as violent. If the writers had opted to have fellow detectives TELL us how violent Book is, we wouldn't believe it. Hey - that's Harrison Ford. We know he's a nice guy. In order to make us believe Ford's character is violent, we NEED to see him do something violent. SEEING is believing.

After he's shot he goes to live among the Amish while he recovers. Though he's on his best behavior, he picks a fight or two - slugging an obnoxious tourist who taunts his Amish friends. But we can SEE him struggling against his violent nature in these scenes. We can SEE him changing. Each scene that forces Book to decide between violence and a peaceful solution to the problem SHOWS us the subtle changes in Book's character through his actions.

By the end of the film, the villains invade Amish Country. The opening scenes use contrast to show how out of place the peaceful Amish are in violent Philadelphia - Rebecca and Samuel are at odds with the others in the train station and later the police station. In those scenes, Book's character matched the world he lived in. Now contrast is used again - this time showing the difference between the three killer cops and the peaceful Amish countryside. Once again, Book's character matches the world he lives in - he's been transformed from a violent cop to a simple barn builder. This allows us to contrast Book to the characters he used to be like, including his mentor Paul.

Contrast is a form of conflict, and conflict always brings character to the surface.

Though the three cops use "Philadelphia methods" to attack Book, he resolves this problem without violence - using "Amish methods". Instead of killing the villain, he and the community surround the villain and shun him. Book has learned to be part of the non-violent community. We SEE his character growth through his actions, he never SAYS it anywhere in the film.

You know where your lead starts out and you know where you want them to end up. Make a list of the scenes tat SHOW the change in your lead character through actions. When the tourists taunt the Amish in *Witness* we can SEE John Book fighting his violent instincts. The situation was designed to show a step in his character arc. In *Lethal Weapon* Mel Gibson plays a suicidal cop and in one scene he's called on to talk a man out of committing suicide. Both the *Lethal Weapon* scene and the *Witness* scene show the protagonist's progress by putting them in a scene with a character similar to who they were at the beginning of their journey... just like the two versions of the LAPD and prisoner scenes from *The One*.

DESIGNED TO EXPOSE CHARACTER

If actions really speak louder than words, that means we must chose our actions carefully. We must find the actions that SHOW character. In my book *The Secrets Of Action Screenwriting* I use *Face/Off* as an example of action scenes designed to show character - we see Sean Archer's transformation from a man so obsessed with revenge that he ignores his family, to a man who has come to appreciate his family more than anything else. Each of the action scenes in the film have a family component; from risking his life to protect Gina Gershon's son in the middle of a shoot out to making the choice between rescuing his daughter before he pursues the villain. You might come up with the greatest car chase in the history of cinema, but if it doesn't explore character, it doesn't belong in your script.

In the Wachowski Brothers' sci-fi action script *The Matrix* Neo Anderson doesn't believe in himself, so the action scenes are designed to bring this character struggle to the surface. The day after Trinity tells him that the Matrix is watching him, Agent Smith and a dozen policemen come to arrest Neo. Though he has a chance to escape, Neo is afraid to climb out on that ledge. He doesn't believe he can do it - he doesn't believe in himself.

Later in the film he meets Morpheus, who gives him a choice, "Take the blue pill and the story ends. You wake up back in your bed and you believe whatever you want to believe. You take the red pill and you stay in Wonderland and I'll show you how deep the rabbit-hole goes." Neo has been given a choice, and we see his decision through an action - he takes the red pill.

How can we SEE that Neo doesn't believe he is the Chosen One? The virtual trainer. Morpheus keeps beating Neo in a world where belief in yourself means everything. When Morpheus jumps off the roof of the building, he can fly to the next building. When Neo jumps, he falls like a stone.

At the midpoint of the film Morpheus takes Neo to the one person who can confirm his fears that he isn't special and that he'd be a fool to believe in himself - the Oracle. In order to show character they use contrast between character and environment. In the Oracle's "waiting room" Neo is surrounded by little kids who can bend spoons, make blocks float, and read minds. Neo can do NOTHING that comes close to any of this. By surrounding Neo with amazing kids, we know that he feels inadequate because they SHOW him as inadequate.

After the Oracle tells Neo that he's not the one, the team is ambushed. Believing that Neo IS the one, Morpheus sacrifices himself so that Neo can escape. This is another action scene designed to force Neo to deal with his lack of belief through contrast. Everyone believes in Neo except Neo!

By the end of the film Neo believes he's the Chosen One. How do we know? He believes that he's faster than a speeding bullet, more powerful than a subway train, and finally can leap tall buildings in a single bound. Plus, he can see the computer code underneath the Matrix. In *Star Wars* Luke Skywalker has a similar character arc - can he believe in The Force and trust his instincts? He's trying to lock onto the Death Star exhaust port with his targeting computer... how do we know he believes in The Force?

Actions speak louder than words. Can you skip the dialogue in your screenplay and understand the story from the actions of the characters? Can you understand the characters by their actions, reactions, and decisions? Movies are stories told in pictures. What are your pictures saying about your characters?

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