MONDAY'S SCRIPT TIP:

SCIENCE FICTION AND RESEARCH


Whether you're writing a science fiction script that takes place hundreds of years in the future or a sci-fi kids film like SPY KIDS 3D or something that takes place in the near future like THE ISLAND, nobody really knows what the future is going to look like, except maybe Miss Cleo, and she's not telling. I mean, for all we know the damned dirty apes might have taken over, or maybe we'll be eating Soylent Green, hey - what if they killed everybody over 30? So the future could be anything, right? So why even research? I mean, how CAN you research the future? Can't you just make everything up?

That depends on how much "sci" is in your sci-fi.

The STAR WARS movies are basically fantasy films. There really isn't much in the way of science in them at all. Princesses and Queens and Cowboys! No matter what planet they land on, it has the Earth's gravity. Light sabers are a dumb idea, if you think about it. Why would Jaba want scantily clad babes in chains (the must look UGLY to him)?

The closer you get to "reality" the more science you need to consider.

Your future world didn't just appear out of the blue, it's the result of inventions and changes in society. The reason why people eat Soylent Green in the future is because of over population - there isn't enough food for everybody. When I was a kid we had to shoo away the horses to play softball in the fields... now there aren't any fields in my home town! When I moved to Los Angeles a decade ago, there was one farm left in town... now that farm is wall-to-wall condominiums! The food that farm used to produce has been replaced by people... Fifty years from now all of the farms might be replaced by people - that's a logical possibility based on the events that are happening today. You can get there from here. And if fifty years from now all of the farmland is covered with people, the secret ingredient in Soylent Green won't be all the surprising.

The idea of cloning humans as spare parts, as in the THE ISLAND isn't exacactly new - there was an old film called CLONUS with the same basic plot, and my HBO flick GRID RUNNERS was all about cloning spare parts. One of the major problems with THE ISLAND is that the technology doesn't make ny sense. We are shown that trains are now monorails that hover on mag-rals in a couple of scenes... then there is a big car chase where train wheels are tossed off the back of a truck just to smash cars to pieces. Problem is - trains don't have wheels in this future, so how can they be on the back of a truck? Are they being transported to the Train Wheel Museum in Las Vegas? If so, why do we need so many train wheels? The whole train wheel action scene is at odds with the future created in the story - making the story "unrealistic" and false. That action scene *destroys* the movie.

Another technology problem are those jet-bikes. In the future, cars are exactly the same as they are now... but *motorcycles* have made this huge technological leap and can now fly. How is it possible that one vehicle is trapped in 2005 technology while another type of vehicle is something out of STAR WARS? This doesn't make any sense at all! Sure, it makes for a great chase scene, but (again) it destroys the credibility of the story. One more reason for the audience to reject the film. The lesson we can learn from this is: You may have a cool idea for a sci-fi gadget, but it still has to fit the reality of the story that you've created.

The four things that proably sunk THE ISLAND at the box office were:
1) Uncharismtic leads (not only were the actors kind of bland - their *characters* were bland - sure, they're clones, but they need to be people we want to hang out with for 2 hours, too), Ewan and Scarlett aren't strong enough personalities to carry a film like this, and their characters are underwritten. If Ewan is supposed to be the rebel-clone, why not cast someone who would push the authorities buttons? Someone with an attitude?
2) A plot that made no sense: If Scarlet was so valuable that they couldn't let her get away (the person she's a clone of is dying in a hospital waiting for replacement parts), then why are they trying to kill her? Why use lethal force, if all they want to do is capture her? And if the theory is that they need to kill her to keep the clone-thing secret - is blowing stuff up and destroying office buildings a good way to keep a secret? The action part of the plot is too big for the story. It just makes no sense.
3) The train wheel scene.
4) The jet-bike scene.
All of this adds up to a film that doesn't make sense - it breaks its own scientific and technological rules. It is fake. We want the audience to believe the futures we create are real.

In my GRID RUNNERS I had a scientist develop a method to clone replacement body parts from computerized DNA information. This is probably impossible, but I read some non-fiction books and a stack of magazine articles on cloning and figured out a way that didn't seem completely impossible.

The future world in GRID RUNNERS was fun to create... but it took research!

Grid Runners

At the time I wrote the script, "State's rights" was a big issue, with a movement going on to decentralize the government... so in the future all 57 states have different laws and heavily guarded borders. Conservative government was popular when I wrote the script, so the Southern California Grid (state) is like Singapore. You can't chew gum, you can't swear, you can't play violent or sexy video games, and police with X-ray guns are constantly checking you for weapons and potential weapons. But Nevada is still wide open. Land of gambling, hookers, violent and sexy virtual reality games. Borders around Nevada are heavily guarded, because people keep trying to smuggle out contraband. The FBI has evolved into Grid Runners - cops who can cross state lines to pursue a criminal. These cops are often "cowboys" who don't believe in following the laws of whatever Grid (state) they end up in. (The hero!)

Smog? Thing of the past! All cars are electric, now. (FACT: California has laws on the books which require a certain percentage of cars be electric, and this percentage escalates as the years go on.)

Water? You have to swipe your credit card to use a drinking fountain! (FACT: Southern California is in a desert, and must buy water from outside sources... water will get more expensive as demand increases.)

Gadgets? Everyone has a Pippin Pocket Computer. Fits in your shirt pocket. No buttons - voice activated. There's a "valet" on the monitor that you interface with (more comfortable than talking to a piece of plastic). When I wrote the script back in 1994, we didn't have Palm Pilots and all of the pocket computer devices we have now. I'd like to say I invented them, but they were inevitable. Computers were getting smaller every year, and it was obvious that portable pocket sized computers were right around the corner. Apple had announced their Newton (the size of a notepad) so it didn't take a genius to figure out we'd have shirt pocket computers by the time my script took place.

I came up with magnetic handcuffs, too, but the director changed this into a neck pressure band gizmo (stolen from the movie DEADLOCK - ah, the imagination of directors!). A combination freezer/microwave oven that's like a mini jukebox that sits on your table - make a selection, ZAP, it's a meal. Flat wall sized TV screens (we have these now). An X-ray door-frame that shows if you're carrying a weapon when you enter a room, sounds an alarm if you're packing. I basically took everything we have now, and took it up a couple of notches.

I think these small things are what makes a sci-fi film/script cool. All it takes is a little imagination to take the world as we know it and skip the next few steps to the world of tomorrow. Just because your script is science fiction doesn't mean it takes place in a future without rules and conventions. That future world is the result of scientific discovery and societal changes. You may think nothing of writing a scene where Dominos FAXes a pizza to your hero, but that's completely impossible today and will probably be impossible in the future as well. Hey, if you think Dominos pizza tastes like cardboard now, imagine what it would taste like after it was transmitted over the phone lines!

You know what's gonna be big in about 15 years? Hoverchairs. Like wheel chairs, but without the stairs/ramp problems. Ricardo Montalban has one in SPY KIDS 2, and it makes sense that they'll be on the market in our lifetime. We have hovercrafts now - the Marines have a vehicle called the L-CAC that's a hover ship capable of transporting tanks, troops, and trucks! It's only a matter of time before someone adapts that technology to the private sector to aid mobility for people who are wheelchair bound. That's a logical and scientifically sound use for existing technology... unlike FAXed pizzas!

Because there's a certain amount of SCI in all Sci-fi you need to research your future by looking at what's possible now.


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