The best idea in your screenplay is going
to be your story
concept. You probably think I'm stating the obvious, but often a
secondary idea captures the imagination of the reader... and that
can cause big problems. If the reader is more interested in a
subplot then your main story, your screenplay isn't going to be
satisfying.
They have made a sequel to THE CHRONICLES OF RIDDICK which was a quasi sequel to Ken & Jim Wheat's
PITCH BLACK - the marque-buster title leads me to believe they wanted
to create a franchise around the Riddick character from the first film... but after this film flopped, they retired that notion. Why did this film flop? Let's take a look at the *idea* behind the script.
The idea behind PITCH BLACK was a planet with a very very long "night"...
and nocturnal predators. A shuttle crash lands on the planet during the day,
but when the suns go down it becomes pitch black and the survivors can't see
a thing... but the things can see them. Okay - the long night is a great idea,
and the entire story revolves around it. How do you find a safe place to hide
when it's too dark to see *anything*?
In PITCH BLACK Riddick (Vin Diesel) was a vicious convict being escorted to
prison on the shuttle... who has the key to survival during the long night.
He was part of a prisoner experiment where he was given night vision eyes.
He can see in the dark.
So the cool idea we start out with in CHRONICLES is the night vision eyes... but that's
only used once in the movie. Instead, the story is a mish-mash of cool ideas
that don't really add up to a plot.
The story begins with a group of evil warriors called the Necromongers who
seem to be a cross between the Knights of the Crusades and the Moonies. They have
some sort of religion (that we never see practiced - nor do we ever see *any*
evidence that it really exists - there's more orgainized religion centered on
Neo in the MATRIX movies) and they go from planet to planet with a huge
armada and some nukes, forcing people to convert or die. So there's an idea,
even though it's not well developed: let's toss our badass convict into this
group of religious conformists...
But that's not what happens. This film has ADD. So we cut to Riddick
being chased by bounty hunters. That's also an idea - you could do an entire
outer space FUGITIVE thing with the bounty hunter chasing Riddick. But the
story has other ideas... lots of them. Because he's a badass, he kills all
but the lead bounty hunter, and steals his ship. The lead bounty hunter
tells him that the guy who put the price on his head is...
Keith David, one of the other survivors who made it all the way through
PITCH BLACK, and is now a Holy Man on some danged planet. So Riddick flies
the stolen space ship to the planet to confront David... basically delivering
himself to the guy who put the price on his head. This doesn't make much sense
to me - he does exactly what the bounty hunters wanted him to do.
Riddick and the Holy Man reunite, and he's introduced to Judy Dench... who
is an "elemental" - a race that can disappear and seems to float when she's visible.
Judy and David want Riddick to help them fight the Necromongers. Though you'd think
Holy Man David dealing with forced religious conversion would be a good idea for a
movie, it's hardly even mentioned. The "elemental" thing is also an idea that is
never really explored - what the hell *is* Judy Dench? Why is she even on this planet?
Why is she even in this story?
So now we have Riddick - an anti-social nonconformist - being asked to help a society
fight against a conformist religious sect. That's a danged good idea - and it's too bad
they don't really spend much time on it. That's an interesting variation on the idea
behind ROAD WARRIOR (MAD MAX 2). In fact, the idea of the conformist religious sect
is better than those scummy bikers and thugs that Mad Max had to deal with. You can
imagine the scenes with Riddick and Keith David fighting the crusaders, and maybe
David is captured and fights against the conversion process... And the cool scene
where Riddick comes face-to-face with David *after* he's been converted. Twist! Plus
the whole anti-social guy reluctantly becoming part of a society, which was done so
well in ROAD WARRIOR. But, that idea is quickly tossed aside...
After the Necromongers take over the planet, a bunch of Necromongers surround
Riddick with pointy sticks and demand that he go into the mothership for conversion.
He refuses, kills the biggest one, and you just know he's going to escape and go into
the hills to form a resistance that will come back and whip the rest of the Necromongers....
but instead babe Necromonger Thandie Newton hootchie-cootches in front of him for a
*second* and he willingly accompanies her into the mother ship! Again, doing exactly
what the antagonists want him to do. Is he a wimp?
But wait! The lead bounty hunter and his new crew steals Riddick from the Necromongers,
even though there's no longer a paying customer in the wings. These bounty hunter dudes
go up against this unstoppable army - just because Riddick stole the guy's space ship.
So, will Riddick convince the anti-social bunch to help him rescue the planet's society
from the Necromongers? Nope - that idea is never even brought up. Instead Riddick asks
them to take him to a prison colony where the *other* living survivor for PITCH BLACK
is doing time. Okay, we have an escaped prisoner *asking* to be taken to the ultimate
maximum security prison. Why? Because some kid he helped rescue years ago is now confined
there. So, is Riddick anti-social or not?
Now we've had a bunch of ideas, a couple might have made good movies, and the one
that appears to be dominant is the Necromongers (though the good parts of that idea
are never explored). By the end of the film, Riddick will go back to Keith David's
planet to kick some Necromonger butt. We just keep getting side tracked by other
cool ideas that don't really pan out. But here's where the film runs into big trouble...
This whole prison planet thing seems like an Act 2 stall - something to hold off
the inevitable battle between Riddick and the Necromongers (which was prophesied by
Judy Dench's "elemental" character decades ago)... but the prison planet is the coolest
idea in the entire film! You want to spend more time there, but the film has other ideas...
lots of them. As we get off the prison planet and zip back for the big battle, you
realize it can never be as cool as that prison planet. It's anti-climactic.
Okay - the prison planet: It's kind of the opposite of the PITCH BLACK planet.
Where *night* was the problem on the PITCH BLACK planet, *day* is the big problem here.
Morning temperatures are in the hundreds of degrees - when the sun comes up, anything
in its path gets fried! The prison is in a cavern deep underground, and if a prisoner
escapes? Well, they're toast. Unless they escape during that narrow band of pre-dawn
where it's warm enough to survive, but not so hot that you burst into flames. So that's
when Riddick and his gang escape... Only problem: now they are racing against the sunrise!
If they slow down, they're toast! Not only is this a cool idea, it plays right into
Riddick as a character because his night vision isn't an asset in a world of bright
daylight... it's a liability. Of all the ideas they throw against the wall to see if
they stick in CHRONICLES OF RIDDICK, this is the winner. You want to see an
entire film about the prison break
race against the sun - throw in some evil guards and you might end up with an amazing
sci-fi version of NAKED PREY. Throughout the rest of the film, you keep thinking
about that race across the planet - trying to outrun the sun. What a great idea!
Unfortunately, the race is only a few minutes long... then we get back to the
Necromonger story. The best idea in the film is nothing but padding for the main story!
THE CHRONICLES OF RIDDICK never finds a better idea, though it burns through a
half dozen more, and even manages to rip off THE WIZARD OF OZ and CONAN THE BARBARIAN
at the same time at the end. After this mish-mash, the "Riddick Franchise" was toast... until Vin's huge hit FAST FIVE (Wait long enough and they forget.)
One of my early scripts was a spy thriller about a stolen
high-tech weapon. Our hero was sent to recover the weapon, and
evil villains tried to kill him at every turn. Sort of an
American James Bond story. Two thirds of the way through the
script we discover what this weapon is capable of. Since this
weapon was worth killing for, I needed to come up with something
amazing... and that was my mistake! My high-tech weapon was so
cool that it overshadowed the whole script! Everyone who read the
script wanted more of the high-tech weapon and less of the hero
battling the villains. The secondary idea completely overshadowed
the script!
That's probably the reason why we never see what's inside the
briefcases in PULP FICTION and RONIN - the idea might have been more
powerful than the rest of the films. Much better to keep it vague
and mysterious! Whatever is inside those briefcases are never given
a chance to overshadow the rest of the stories.
Remember when you're creating your story that the best idea
wins - so make that the concept of your screenplay. The best idea
shouldn't be a subplot, or a MacGuffin, or a threat made by the
villain that's never acted upon. The best idea in your script...
that's what the whole script should be about!
Does this gun fire 6 shots or only 5? In all of the excitement of writing your action scene, you might not have done the research... and your hero could be out of ammo! Whether you are writing a novel or screenplay, you can save your hero, and your story, by doing a little research first! This book looks at Why you should research, Whether you should research First or Later, PLUS the importance of World Building in Science Fiction, Fantasy... and the worlds you explore in every other genre. Movies like JOHN WICK and THE GODFATHER take place in their own unique worlds... and writers must create them! YOU are the technical advisor on your Screenplay or Novel.
Using movie examples like TOP GUN, HUNT FOR RED OCTOBER, BLUE CRUSH, ADVENTURE LAND, several of my produced films, JOHN WICK, the novels of Donald E. Westlake and Thomas B. Dewey, SPY KIDS, the LORD OF THE RINGS movies, SOYLENT GREEN (which takes place in the far off future of 2022), and many others we will look at researching stories and creating worlds. The 8 Types Of Research, the 10 Types Of Information To Look For, 12 Important Elements Of World Building. Plus chapters on How To Rob A Bank and Commit Murder And Get Away With It for those of you interested in crime fiction, and Researching The Future for those writing science fiction, and Levels Of Reality if you are writing about a version of the real world.
No matter what you are writing, this book will help you find the facts... or make them up in a convincing way!
Thinking about writing a big Disaster Movie? An Historical Epic? An Epic Adventure Film? Or maybe you like Gladiator Movies? This book looks at writing Blockbusters and those Big Fat Beach Read novels - anything epic! Usng movies like JAWS, POSEIDON ADVENTURE, LAWRENCE OF ARABIA, THE GUNS OF NAVARONE, and those MARVEL and FAST & FURIOUS flicks as examples. What *is* a Blockbuster? 107 years of Blockbuster history! Blockbuster Characters. Blockbuster Story Types! Why modern Blockbusters are soap operas! Social Issues in Blcokbusters? Big Emotions! Keeping All Of Those Characters Distinctive! How to avoid the Big problems found in Big Movies and books! More! If you are writing a Big Event Movie or a Big Fat Novel, there are tips and techniques to help you!
"The Presidential Suite of the Hollywood Hoover Hotel looked like a bloody battlefield: bodies everywhere, furniture broken, red liquid dripping from the walls, dead soldiers littering the elegant Berber rug as clouds of smoke overhead bounced between two air conditioning vents.
Mitch Robertson stepped over the body of an ex-child star turned sex tape star turned pop star and entered the room, spotted a gun on the floor and picked it up... careful not to spill his coffee with three pumps of mocha syrup from Penny’s Coffee Shop. That coffee was gold, the only thing keeping him going in this dazed state of wakefulness. The gun felt light. Holding it, he saw the silhouette of an 80s action star sitting sideways on a tipped over chair. Motionless. Was he dead? Mitch was still hung over from the Awards Party the night before, and wondered whether this was all some sort of crazy nightmare that he would wake up from... but when he tripped over the brown legs of a bottomless Superhero, flaccid junk encased in a condom but still wearing his mask, and hit the edge of the sofa, gun skittering and coffee spilling, he realized that it was all very real. What the hell had happened here?"
When You Finish Your Screenplay Or Novel... The Rewrites Begin!
The end is just the beginning! You’ve finished your story, but now the rewriting begins! This 405 page book shows you how to rewrite your screenplay or novel to perfection. Everything from Character Consistency to Shoeboxing to How To Give And Receive Notes to 15 Solutions If Your Script’s Too Long! and 15 Solutions If Your Script’s Too Short! to Finding The Cause Of A Story Problem to Good Notes Vs. Bad Notes to Finding Beta Readers to Avoiding Predictability to Learning To Be Objective About Your Work to Script Killer Notes and Notes From Idiots to Production Rewrites and What The Page Colors Mean? and a Complete Rewrite Checklist! The complete book on Rewriting Your Story!
*** HITCHCOCK: MASTERING SUSPENSE *** - For Kindle!
Alfred Hitchcock, who directed 52 movies, was known as the *Master Of Suspense*; but what exactly is suspense and how can *we* master it? How does suspense work? How can *we* create “Hitchcockian” suspense scenes in our screenplays, novels, stories and films?
This book uses seventeen of Hitchcock’s films to show the difference between suspense and surprise, how to use “focus objects” to create suspense, the 20 iconic suspense scenes and situations, how plot twists work, using secrets for suspense, how to use Dread (the cousin of suspense) in horror stories, and dozens of other amazing storytelling lessons. From classics like “Strangers On A Train” and “The Birds” and “Vertigo” and “To Catch A Thief” to older films from the British period like “The 39 Steps” and “The Man Who Knew Too Much” to his hits from the silent era like “The Lodger” (about Jack The Ripper), we’ll look at all of the techniques to create suspense!
Contained Thrillers like "Buried"? Serial Protagonists like "Place Beyond The Pines"? Multiple Connecting Stories like "Pulp Fiction"? Same Story Multiple Times like "Run, Lola, Run"?
HITCHCOCK DID IT FIRST!
This book focuses on 18 of Hitchcock's 52 films with wild cinema and story experiments which paved the way for modern films. Almost one hundred different experiments that you may think are recent cinema or story inventions... but some date back to Hitchcock's *silent* films! We'll examine these experiments and how they work. Great for film makers, screenwriters, film fans, producers and directors.
Why pay $510 for a used version of the 240 page 2000 version that used to retail for $21.95? (check it out!) when
you can get the NEW EXPANDED VERSION - over 500 pages - for just $9.99? New chapters, New examples, New techniques!
"SECRETS OF ACTION SCREENWRITING is the
best book on the practical nuts-and-bolts mechanics of writing a screenplay I've ever read."
- Ted Elliott, co-writer of MASK OF ZORRO, SHREK, PIRATES OF THE CARIBBEAN and the sequels (with Terry Rossio). (ie; 4 of the top 20 Box Office Hits Of ALL TIME.)
All Six Movies analyzed! All of the mission tapes, all of the “that’s impossible!” set pieces and stunts, the cons and capers - and how these scenes work, the twists and double crosses, the tension and suspense (and how to generate it), the concept of each film as a stand alone with a different director calling the shots (broken in the sixth film), the gadgets, the masks, the stories, the co-stars and team members (one team member has been in every film), the stunts Tom Cruise actually did (and the ones he didn’t), and so much more! Over 120,000 words of fun info!
THE MISSION IMPOSSIBLE MOVIES - 347 Pages - Only $3.99 !
All five "Bourne" movies (including "Legacy" and it's potential sequels) - what are the techniques used to keep the characters and scenes exciting and involving? Reinventing the thriller genre...
or following the "formula"? Five films - each with an interesting experiment! A detailed analysis of each
of the films, the way these thrillers work... as well as a complete list of box office and critical
statistics for each film. This book is great for writers, directors, and just fans of the series.
He's back! The release of "Terminator: Dark Fate" is set to begin a new trilogy in
the Terminator story... 35 years after the first film was released. What draws us to these films about
a cybernetic organism from the future sent back in time? Why is there a new proposed trilogy every few
years? This book looks at all five Terminator movies from a story standpoint - what makes them work
(or not)? What are the techniques used to keep the characters and scenes exciting and involving? How
about those secret story details you may not have noticed? Containing a detailed analysis of each of
the five films so far, this book delves into the way these stories work... as well as a complete list of
box office and critical statistics for each film. This book is great for writers, directors, and just
fans of the series.
Screenwriting books have been around as long as films have. This series reprints vintage screenwriting books with a new introduction and history, plus new articles which look at how these lessons from almost 100 years ago apply to today’s screenplays. Anita Loos book is filled with information which still applies.
In addition to the full text of the original book, you get the full screenplay to Miss Loos' hit THE LOVE EXPERT, plus several new articles on the time period and women in Hollywood.
Expanded version with more ways to find great ideas! Your screenplay is going to begin with an idea. There are good ideas and bad ideas and commercial ideas and personal ideas. But where do you find ideas in the first place? This handbook explores different methods for finding or generating ideas, and combining those ideas into concepts that sell. The Idea Bank, Fifteen Places To Find Ideas, Good Ideas And Bad Ideas, Ideas From Locations And Elements, Keeping Track Of Your Ideas, Idea Theft - What Can You Do? Weird Ways To Connect Ideas, Combing Ideas To Create Concepts, High Concepts - What Are They? Creating The Killer Concept, Substitution - Lion Tamers & Hitmen, Creating Blockbuster Concepts, Magnification And The Matrix, Conflict Within Concept, Concepts With Visual Conflict, Avoiding Episodic Concepts, much more! Print version is 48 pages, Kindle version is over 175 pages!
ARE YOUR SCENES IN THE RIGHT ORDER? AND ARE THEY THE RIGHT SCENES?
Your story is like a road trip... but where are you going? What's the best route to get there? What are the best sights to see along the way? Just as you plan a vacation instead of just jump in the car and start driving, it's a good idea to plan your story. An artist does sketches before breaking out the oils, so why shouldn't a writer do the same? This Blue Book looks at various outlining methods used by professional screenwriters like Wesley Strick, Paul Schrader, John August, and others... as well as a guest chapter on novel outlines. Plus a whole section on the Thematic Method of generating scenes and characters and other elements that will be part of your outline. The three stages of writing are: Pre-writing, Writing, and Rewriting... this book looks at that first stage and how to use it to improve your screenplays and novels.
William Goldman says the most important single element of any screenplay is structure. It’s the skeleton under the flesh and blood of your story. Without it, you have a spineless, formless, mess... a slug! How do you make sure your structure is strong enough to support your story? How do you prevent your story from becoming a slug? This Blue Book explores different types of popular structures from the basic three act structure to more obscure methods like leap-frogging. We also look at structure as a verb as well as a noun, and techniques for structuring your story for maximum emotional impact. Most of the other books just look at *structure* and ignore the art of *structuring* your story. Techniques to make your story a page turner... instead of a slug!
This book takes you step-by-step through the construction of a story... and how to tell a story well, why Story always starts with character... but ISN'T character, Breaking Your Story, Irony, Planting Information, Evolving Story, Leaving No Dramatic Stone Unturned, The Three Greek Unities, The Importance Of Stakes, The Thematic Method, and how to create personal stories with blockbuster potential. Ready to tell a story?
Print version was 48 pages, Kindle version is over 85,000 words - 251 pages!
Your story doesn't get a second chance to make a great first impression, and this book shows you a
bunch of techniques on how to do that. From the 12 Basic Ways To Begin Your Story, to the 3 Stars Of
Your First Scene (at least one must be present) to World Building, Title Crawls, Backstory, Starting
Late, Teasers and Pre Title Sequences, Establishing Theme & Motifs (using GODFATHER PART 2), Five Critical
Elements, Setting Up The Rest Of The Story (with GODFATHER), and much more! With hundreds of examples
ranging from Oscar winners to classic films like CASABLANCA to some of my produced films (because
I know exactly why I wrote the scripts that way). Biggest Blue Book yet!
Print version was 48 pages, Kindle version is over 100,000 words - 312 pages!
Expanded version with more ways to create interesting protagonists! A step-by-step guide to creating "take charge" protagonists. Screenplays are about characters in conflict... characters in emotional turmoil... Strong three dimensional protagonists who can find solutions to their problems in 110 pages. But how do you create characters like this? How do you turn words into flesh and blood? Character issues, Knowing Who Is The Boss, Tapping into YOUR fears, The Naked Character, Pulp Friction, Man With A Plan, Character Arcs, Avoiding Cliche People, Deep Characterization, Problem Protagonists, 12 Ways To Create Likable Protagonists (even if they are criminals), Active vs. Reactive, The Third Dimension In Character, Relationships, Ensemble Scripts, and much, much more. Print version is 48 pages, Kindle version is once again around 205 pages!
Show Don't Tell - but *how* do you do that? Here are techniques to tell stories visually! Using Oscar Winning Films and Oscar Nominated Films as our primary examples: from the first Best Picture Winner "Sunrise" (1927) to the Oscar Nominated "The Artist" (which takes place in 1927) with stops along the way Pixar's "Up" and Best Original Screenplay Winner "Breaking Away" (a small indie style drama - told visually) as well as "Witness" and other Oscar Winners as examples... plus RISE OF THE PLANET OF THE APES. Print version is 48 pages, Kindle version is over 200 pages!
Most screenplays are about a 50/50 split between dialogue and description - which means your description is just as important as your dialogue. It just gets less press because the audience never sees it, the same reason why screenwriters get less press than movie stars. But your story will never get to the audience until readers and development executives read your script... so it is a very important factor. Until the movie is made the screenplay is the movie and must be just as exciting as the movie. So how do you make your screenplay exciting to read? Description is important in a novel as well, and the “audience” does read it... how do we write riveting description?
Expanded version with more ways to create interesting dialogue! How to remove bad dialogue (and what *is* bad dialogue), First Hand Dialogue, Awful Exposition, Realism, 50 Professional Dialogue Techniques you can use *today*, Subtext, Subtitles, Humor, Sizzling Banter, *Anti-Dialogue*, Speeches, and more. Tools you can use to make your dialogue sizzle! Special sections that use dialogue examples from movies as diverse as "Bringing Up Baby", "Psycho", "Double Indemnity", "Notorious", the Oscar nominated "You Can Count On Me", "His Girl Friday", and many more! Print version is 48 pages, Kindle version is over 175 pages!
What is a scene and how many you will need? The difference between scenes and sluglines. Put your scenes on trial for their lives! Using "Jaws" we'll look at beats within a scene. Scene DNA. Creating set pieces and high concept scenes. A famous director talks about creating memorable scenes. 12 ways to create new scenes. Creating unexpected scenes. Use dramatic tension to supercharge your scenes. Plants and payoffs in scenes. Plus transitions and buttons and the all important "flow"... and more! Over 65,000 words! Print version was 48 pages, Kindle version is around 210 pages!
Expanded version with more techniques to flesh out your Supporting Characters and make them individuals. Using the hit movie BRIDESMAIDS as well as other comedies like THE HANGOVER and TED and HIGH FIDELITY and
40 YEAR OLD VIRGIN and many other examples we look at ways to make your Supporting Characters come alive on the page.
Print version was 48 pages, Kindle version is around 170 pages!
Expanded version with more techniques to help you through the desert of Act Two! Subjects Include: What Is Act Two? Inside Moves, The 2 Ps: Purpose & Pacing, The 4Ds: Dilemma, Denial, Drama and Decision, Momentum, the Two Act Twos, Subplot Prisms, Deadlines, Drive, Levels Of Conflict, Escalation, When Act Two Begins and When Act Two Ends, Scene Order, Bite Sized Pieces, Common Act Two Issues, Plot Devices For Act Two, and dozens of others. Over 67,000 words (that’s well over 200 pages) of tools and techniques to get you through the desert of Act Two alive!
Print version was 48 pages, Kindle version is well over 200 pages!
The First Ten Pages Of Your Screenplay Are Critical, But What About The Last 10 Pages?
Creating the perfect ending to your story! This 100,000 word book shows you how to end your story with a bang, rather than a whimper. Everything from Resolution Order to Act Three Tools to Happy or Sad Endings? to How The Beginning Of Your Story Has Clues To The Ending (in case you were having trouble figuring out how the story should end) to Falling Action to How To Avoid Bad Endings to Writing The Perfect Twist Ending to Setting Up Sequels & Series to Emotional Resolutions to How To Write Post Credit Sequences to Avoiding Deus Ex Machinas, to 20 Different Types Of Ends (and how to write them) and much more! Everything about endings for your screenplay or novel!
Loglines, Treatments, Pitching, Look Books, Pitch Decks, One Pagers, Rip-O-Matics?
You have written a brilliant 110 page screenplay, but how do you get anyone to read it? You need to distill it down into some form of verbal moonshine or story rocket fuel that will ignite that bored development executive or manager or agent and get them to request your screenplay. But how do you shrink those 110 pages into a 25 word logline or a 2 minute elevator pitch or a one page synopsis or a short paragraph? This 100,000 word book shows you how! Everything you need to know! From common logline mistakes (and how to solve them) to how your pitch can reveal story problems to the 4 types of pitches!
Should really be called the BUSINESS BLUE BOOK because it covers almost everything you will need to
know for your screenwriting career: from thinking like a producer and learning to speak their language,
to query letters and finding a manager or agent, to making connections (at home and in Hollywood) and
networking, to the different kinds of meetings you are will have at Studios, to the difference between
a producer and a studio, to landing an assignment at that meeting and what is required of you when you
are working under contract, to contracts and options and lawyers and... when to run from a deal!
Information you can use *now* to move your career forward! It's all here in the Biggest Blue Book yet!
Print version was 48 pages, Kindle version is over 400 pages!
Use your creative energy to focus on the content; let Final Draft take care of the style. Final Draft is the number-one selling application specifically designed for writing movie scripts, television episodics and stage plays. Its ease-of-use and time-saving features have attracted writers for almost two decades positioning Final Draft as the Professional Screenwriters Choice. Final Draft power users include Academy, Emmy and BAFTA award winning writers like Oliver Stone, Tom Hanks, Alan Ball, J.J. Abrams, James Cameron and more.
* * * Buy It!
IT'S BACK! SECRETS OF ACTION SCREENWRITING
Over 460 pages packed with tips and techniques.
How to
write a plot twist,
the four kinds of suspense (and how to create it), reversals, ten ways to invent new action scenes, secrets and lies,
creating the ultimate
villain, five kinds of love interests, MORE!CLICK HERE!
CLASSES ON MP3
CLASSES ON MP3! Take a class on MP3! GUERRILLA MARKETING - NO AGENT? NO PROBLEM! and WRITING THRILLERS (2 MP3s). Full length classes on MP3. Now Available: IDEAS & CREATIVITY, WRITING HORROR, WRITING INDIE FILMS, more!
Take classes on MP3!
MY OTHER SITES
B MOVIE WORLD Cult Films, Exploitation, Bikers & Women In Prison, Monster Movies.
E BOOKS: New Blue Books and Novelettes!
I am expanding all of the Blue Books from around 44 pages of
text to around 200 pages! Some are over 250 pages! See what is availabale and what is coming soon!Also, I've been writing Novelletes and there
will soon be novels. E BOOKS: BLUE BOOKS & NOVELLETES
BOOKLETS & PRODUCTS
FIRST STRIKE BLUE BOOKS
Each Blue Book is 48
pages and focuses on a different aspect of screenwriting. Dialogue. Visual Storytelling. Your First Ten Pages. Act 2 Booster. Protagonists. Great Endings. Seventeen Blue Books now available!